Name: | Description: |
DISABLED: | A model with the Model State: Disabled is unable to perform any actions for the remainder of the game and if the target of an assault, will provide a (+4) situation modifier to an attacker’s combat roll. |
IMMOBILE: | Any model or terrain object with the Model State: Immobile will provide a (+4) situation modifier to an attacker’s combat roll (direct-fire) or strike point roll. |
KNOCKDOWN: | A CAV model that fails a Pilot Check or that chooses to go prone receives the Model State: Knockdown. This state prevents a model from using the combat action and if the target of an attack, will provide a (+2) situation modifier to an attacker’s combat roll. A model must use the move action to stand-up to get back to its “feet”. |
SUPPRESSED: | A model with the Model State: Suppressed may not move in a direction that takes it closer to any enemy model, not moving if no direction is available. A model with the Model State: Suppressed will receive a (-2) to any die roll made by the model while affected by this state. A suppressed model will automatically recover from this state after spending one complete activation under its affect. |
STUNNED: | A model with the Model State: Stunned will lose all of its action points during its next activation as well as receiving a (-2) to any die roll made by the model while affected by this state. A stunned model will automatically recover from this state after spending one complete activation under its affect. |
Content on this page used with permission from Talon Games